Sorcerer's Guild of Magic
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Sorcerer's Guild of Magic

Join the Guild of the 5 'Elemental Wizards' and enjoy their special magic tricks. Enter the library of knowledge and stand in front of the 5x3 grid with 10 or 20 lines of winning combinations. With the help of the 'Witch', find the right incantation and take advantage of the various experienced Wizards who will work on making some symbols disappear in favour of their temporal charms. The 'Potion Vial' in different colours and various types of 'Jewellery' are the basic symbols. On roll 1, it is the 'Nature Wizard' who transforms the jewellery symbols into 'Wild'. On roll 2, the 'Fire Wizard' offers a multiplier of up to 10x. The 'Wind Wizard' on reel 3 increases the number of winning combination lines to 20. The 'Water Wizard' appears on reel 4 and removes one colour of 'Potion Vial' symbols from the grid. On the 5th reel, a new Wizard appears to match one of the other 4. A combination of 2 of the 5 Wizards appear simultaneously to multiply the specific functions and particular replicas. At each coming, above the scrolls, the Oracle lights up to give you the final characteristics of their Magic Powers. If only one of the 4 is mentioned, you can benefit from a winning combination payment IN BOTH WAYS... Then, in addition to all the already interesting features of this game, we can reasonably say that 'Sorcerer's Guild of Magic' meets all the appetites of 'Big wins' and victory...